Monday, February 24, 2020

All At Sea

So, no, I haven't played my ACW game yet but I did get a game in with my friend Ron using his ships and Osprey's  Fighting Sail  adapted to a hex grid, an attempt by my French to breakout from blockade. Looked good at the end of turn 2 before the serious firing started. No real need to talk about the rest is there?

The big fuzzy things are 3 hex squalls, the DDay obstacles mark recently sunk frigates and yes, I did manage to eventually disentangle my two ships of line.........

I also made some progress on my French Rev forces for Huzzah. Actually more than this photo shows since they are now finished, details, touch ups, gloss varnish and bases painted, but this is the picture I have. 


Its hard when you're too busy playing and painting to finish a game but....

Sunday, February 23, 2020

Suzy Cube Update: March 9, 2018

#SuzyCube #gamedev #indiedev #madewithunity @NoodlecakeGames 
One more week closer to GDC! Let's see what we've got this Friday!
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Thursday, February 20, 2020

Back From DesotoCon

   Over the weekend I went to DeSoto, Kansas, to the home of a friend of mine who was transferred away from his post here in Galveston County. He grew up there, and has a lot of friends still in the area with whom he gamed for years. These guys go back to high school (Class of 1991). Anyway, he invited me to come up for the weekend of gaming that he holds every year at his house there and I accepted.

   There were about 20 guys there. We had four six-hour sessions, Friday night, two on Saturday, and Sunday morning. A variety of games, from Nintendo Switch to boardgames to minis games to TTRPGs were played.

   On Friday, I played Star Wars Miniatures. I managed one photo, and it's not a good one. I took the Dark Side and played a band of bounty hunters acting as mercenary bodyguards for the Emperor. Boba Fett, IG-88, LOM-4, Bossk, and Greedo. We lost to the Light Side, but killed Padme, Leia, Luke, and Obi Wan Kenobi, plus a couple of rebel troopers. Chewbacca killed the Emperor and Mara Jade. I left the scene with three of my five (Bossk and Greedo did not survive).

   Saturday morning was a game of Age of Conan the Boardgame. It's a long game, and I managed to win as Aquilonia, more by luck than strategy. Fun, but one of the guys wasn't into it and kept saying that.

   Saturday evening was a high level Pathfinder game. The five players took the parts of classic D&D characters: Mordenkainen, Bigby (me), Rigby, Yrag, and Melf. We went to collect a crystal from a temple sucked down into the Nine Hells, and ended up killing a pair of pit fiends. We then raised the temple out of the Hells and back to the Material Plane. I almost died from Strength loss but got restored just in time.

   Sunday morning was D&D 5e. I don't recall much about it now (I'm writing this a month later), but I do recall a green dragon who fled the battlefield just before we could put it down. And my dwarf cleric fell off a cliff. Survived, but it put me out of the fight for the most part.

I Remember 9/11, And All That Came Afterward...


Image used for criticism under "Fair Use."


I remember 9/11, and all that came afterward. I remember...

But I was only a child. A child uninterested in politics, war, religion, terror, or even New York City. No, my biggest concern on that day was getting to see Digimon that afternoon. I can't recall if anything out of the ordinary happened at Fulton Elementary that morning. Nothing stands out, so I assume the teachers kept matters quiet. They sought to prolong our innocence before it was violently broken.



When I turned on the TV that afternoon, I saw then-President Bush speaking amidst the wreckage of the Twin Towers. We had been attacked, brutally. I knew at once that there would be another war, they always began with murderous attacks. The Civil War began with an attack on Fort Sumter. World War I began with an attack on Archduke Ferdinand. World War II began with an attack on Pearl Harbor. The pattern had repeated itself. I was afraid. I thought that war was an activity relegated the history books, that there would be peace in my time. So when I saw the wreckage, I immediately wanted to block it out. Those three thousand that were killed, the impending war, the loss of innocence. Horrors such as this weren't supposed to happen in America, these were the tragedies of other countries. That illusion fell. I recall later that one of my middle school teachers was three when John F. Kennedy was assassinated. The news of this event interrupted her puppet show. At the time, she didn't care about the president's death. She just wanted to get back to her puppet show. I wanted to get back to my Digimon. Yet she was only a child, and so was I.

It was a long time before I understood the gravity of that day. Perhaps I still don't understand it, not entirely. Even now, my stomach gets unsettled whenever I see the videos of the planes crashing into those towers. The flames so red, the smoke so black, and the screams so piercing. It gnashed a hole into our psyche. The Pentagon, the brain of our defenses, was also crudely ruptured. Flight 93 was meant to assault the Capitol, the organ of our legislation, yet was stopped by the brave crew and passengers at the cost of their lives. This is what triumphed that day. Not the depravity of our enemies, but the heroism of our citizens. Few moments in American history, few, have revealed such an outpouring of solidarity and courage. In the rubble and white ash, police officers, firefighters, EMTs, the coast guard, and other first responders rushed into cataclysm. Many of them still suffer health problems as a result. Rick Rescorla, the head of security at the Morgan Stanley firm in the WTC, helped evacuate some 2,500 employees from the building at the cost of his own life. On that day, we were all weeping, but we were also inspired. As Shingo Annen said in "Luv (Sic.) Pt. 2", "All good souls lost may they rest in peace."

However, the years following the 9/11 attacks were dreadful, to say the least. By November of that year, we were at war with Al-Qaeda in Afghanistan, and the Taliban regime that gave them cover. Our military toppled the cruel government with great speed, but the campaign became entrenched in a manhunt for the Islamofascist Osama Bin Laden. Bin Laden was eventually killed by a committed team of Navy SEALS under the Obama Administration, an act who's legality is still debated. While the loss of Bin Laden is welcome, the war in Afghanistan had by that time devolved into a quagmire of poverty, corruption, and lawlessness. The revelations from Chelsea Manning and Wikileaks have done much to throw doubt into our continued presence there. If one compiles the casualties listed by Voice of America, roughly 54,255 to 69,255 have been killed (Dawi). 15,000 of those killed have been civilians, though most of those civilians were killed by the Taliban. My heart weeps for Afghanistan, is there an end in sight acceptable to them? I really don't know.

While the attempt the right the wrongs of 9/11 in Afghanistan could arguably be called heroic, much of what the Bush, and even the Obama Administrations did afterwards was anything but. What we needed following 9/11 was rational leadership, instead, we received a long train of abuses known as the War On Terror. Where do I begin? Torture became official public policy through "waterboarding", and worse, they tried to whitewash their crimes by labeling them "enhanced interrogation." Waterboarding was halted under Obama, though none of perpetrators were tried. With the Eighth Amendment flagrantly violated, the Bush Administration went on to violate the Fifth in the construction of the Guantanamo Bay detention camp. It gave the government carte blanche to detain "suspected terrorists" without charge or trial. Initially, the suspects were refused minimal protections under the Geneva Conventions, though a Supreme Court ruling later changed that. The Washington Post's Dana Priest also found that the CIA ran secret prisons she dubbed "black sites" on foreign soil. Untold numbers of "suspected terrorists" were detained in these places under obscure legal grounds, many of whom were sent to Guantanamo. Japanese internment for the 21st century. Obama has tried to close Guantanamo, but to no success. Another legally suspect action was the use of targeted drone strikes to assassinate "suspected militants", again, without trial, and more often than not killing civilians, subsequently sending these foreign populations into chronic states of fear. Obama has since expanded the use of drones into a defining feature of his foreign policy doctrine. By no means, though, were these injustices limited to outsiders, as American citizens also had their rights breached. The Fourth Amendment was next on the guillotine, as the NSA began to wiretap the phones of American citizens and collect their phone records without warrants. The whistle was blown on this in 2005 by The New York Times, with former NSA intelligence analyst Russ Tice contributing to the report. The whistle was blown again in 2013 by Edward Snowden and Glenn Greenwald, who revealed the warrantless collection of phone records by the NSA had continued under the Obama Administration. Yet hardly any crime of this tragic blunder known as the War On Terror compares to the invasion of Iraq.

During the Nuremberg Trials, the Tribunal declared in 1946 that, "To initiate a war of aggression is not only an international crime; it is the supreme international crime, differing only from other war crimes in that it contains within itself the accumulated evil of the whole," (The Economist). The shame of that whole Iraq fiasco was evident from the day Colin Powell gave his infamous "anthrax" speech at the United Nations, as he requested that they cover up the mural of Pablo Picasso's "Guernica." A meaningless speech, as the United States soon acted of its own accord, disregarding any approval from the Security Council. We were told Saddam Hussein had "weapons of mass destruction." No such weapons were ever found. Truth is the first casualty. Many on the Left believe that the invasion was primarily over control of Iraq's oil resources. I disagree. As Cold War historian, Melvyn P. Leffler, has examined the memoirs of various Bush Administration officials and concluded that,

"What is clear in the memoirs is that the administration went to war in order to deal with a range of perceived threats – not to promote democracy, not to transform the Middle East, and not to secure supplies of oil. All these matters, according to Bush, Cheney, Rice, Rumsfeld, Feith, and Tenet, were of secondary or tertiary importance, and mostly influenced behavior after "formal" military hostilities ended in early April 2003. "I did not think," insists Feith, "that a U.S. president could properly decide to go to war just to spread democracy, in the absence of a threat requiring self-defense." Rice reiterates, we "did not go to Iraq to bring democracy any more than Roosevelt went to war against Hitler to democratize Germany." Saddam's pattern of recklessness, she emphasizes, simply could not be tolerated after 9/11. Military officials concurred. The nexus of WMD and international terrorism, says Meyers, was ominous: if Iraq supplied WMD to al Qaeda, Osama bin Laden "would undoubtedly use the material. With the United States still reeling from the shock of the earlier anthrax attacks, this was a threat no one could ignore," (Diplomatic History).

No doubt, the Bush Administration saw the benefits of a steady oil supply and a U.S.-friendly ally in the region to counter Iran, but the primary motivation was to knock out any chance of another 9/11, not matter how irrational. Indeed, we saw just how irrational, as the road to Hell is paved with good intentions. Some 500,000 people died in Iraq. Iraq Body Count estimates that between 142,621 and 164,477 of them were Iraqi civilians ("Documented civilian deaths from violence"). Among the worst events to occur to Iraqi civilians was the usage of white phosphorus in Fallujah, which, like Agent Orange in Vietnam, succeeded in giving the Iraqi population all sorts of cancers and deformities. Another focal point in the war was the Baghdad Prison of Abu Gharib, where Iraqi prisoners were tortured by American soldiers. That Abu Gharib occurred at all, shouldn't shock us so strongly, as the Bush Administration had already made torture public policy at the time. Citizens tend to imitate the behavior of their governments. Many a brave American soldier fought and died in Iraq. Whatever valor they may have gained in defending their comrades or helping Iraqis is theirs alone. I'd confer none of it to Bush and his cronies. One such soldier was Tomas Young, made famous in the documentary Body Of War. Young was paralyzed as a result of the war and spent the rest of his life speaking out against it. Before his death, Young wrote an open letter to Bush and Cheney, condemning them as war criminals who stole American lives. One can only hope that they'll see justice before their time is through on this planet (though the prospect is unlikely).

So what did we get in exchange for all of this death in Iraq? Saddam Hussein, executed by hanging. Hussein was a deplorable tyrant, no doubt, who used chemical weapons against his own people and sparked the Gulf War of 1990 with his invasion of Kuwait. Yet the Bush Administration had no serious plans of what to do with the Iraqi state once it fell. They wrongly dissolved the Iraqi army, which had long suppressed Sunni and Shia tensions. Sure enough, an insurgency followed, and the Bush Administration made matters worse by installing Nouri Al-Maliki into power. Tribal man that he was, Al-Maliki clearly favored the Shiites in the state, further fanning the flames of sectarianism. Iraq soon devolved into a breeding ground for Islamist cults. When America withdrew her forces in 2011, Al-Qaeda flourished, as did the self-proclaimed "Islamic State." A shame that the Obama Administration would make a similar mistake in toppling tyrant Muammar Qaddafi of Libya. The fruits of that labor were made clear enough in 2012 with the death of Ambassador Chris Stevens in Benghazi.

Yet much of the violence in Iraq and elsewhere has been far removed from the ordinary citizen. The danger we've faced since 9/11 has more often come from domestic actors, rather than foreigners. We are more likely to be killed by our own neighbor than by an Al-Qaeda militant across the ocean. Since 9/11, America has suffered a string of mass killings in her own backyard: Aurora, Newtown, Isla Vista, Chapel Hill, the AME Church, and the Boston Marathon. What strings many of these massacres together, though not all of them, is ideology. It would be foolish the underestimate the prowess that ideas can have over the human mind, particularly bad ones. Having grown up in Sun Myung Moon's cult, I know this to be true. All that we see and do is made up of ideas. These killer's brains were infected with delusions. Eliot Rodger of Isla Vista was victim of the misogynist delusion, he believed that women owed him sex. Craig Stephen Hicks was victim of the anti-Muslim delusion, he believed that Muslims were inferior because they were religious. Dylan Roof was a victim of the white supremacist delusion, he believed that blacks were violently taking over the country. The Tsarnaev Brothers were victim to the Islamist delusion, they believed in the need to enforce their religion on others. Those who attacked us on 9/11 were also victim to this delusion. The Islamist delusion is rising with a similar fervor as the "new religious movements" (Scientology, Unificationism, People's Temple, etc) in the 1970's and 1980's. In the East, many are drawn to these ideologies because of their material situations. They are without economic security or opportunity, groping for some semblance of success in this world. These would-be Islamists may look on the prosperity of the West with envy, lest we forget the moral of Aesop's "The Fox and the Grapes": we often despise what we cannot have. Political opportunism also has its role. Ideally, we should achieve political goals through nonviolence and dialogue, yet such discipline is beyond those who are diseased with suicidal nihilism. Such desperation is evident is the eyes of those under an oppressive regime, disenfranchised of their land, or abused by foreign militias. In the West, we see people drawn to these Islamist ideologies who suffer from none of these grievances. They are indoctrinated early on, out of a genuine interest, perhaps, in finding a new identity, as many who fall under these ideologies are in an emotionally vulnerable state. Soon, their identities become melded to their ideologies, and are seduced by the romance of creating a caliphate through "holy war" or viewing a distorted picture of the United States as the "Great Satan." These ideas are no doubt helped by the preponderance of conspiracy theories which claim that 9/11 was an "inside job" caused by the CIA or Israeli Zionists.

What can be done to stop this madness? For those already far enough into their indoctrination to murder, torture, or rape, it seems that violence may be the only recourse to stop them. The Obama's Administration's efforts to bomb ISIS are a good step forward, as they've saved the Yazidis from almost certain genocide. Yet the Obama Administration should also examine the ways in which America's foreign policy contributes to our false image as "The Great Satan". He should take Malala Yousafzai's advice and stop the drone strikes, reconsider his armed support of the Saudi and Egyptian tyrannies, and continue to press for a peaceful settlement between Israelis and Palestinians. Though America can only do so much in these regards. Ultimately, our best weapon is critical thinking. The ability to think critically is what will give these young minds the capacity to combat these poisonous delusions. Critical thinking may also save us from supporting the vile behaviors of our government.

It has become impossible for me to separate the atrocity of 9/11 from the chaos that trailed behind it. Leonard Pitts Jr assured us that we would "go forward from this moment", saying, "As Americans we will weep, as Americans we will mourn, and as Americans, we will rise in defense of all that we cherish," (The Miami Herald). His words are as powerful today as they probably were then. Yet I can't confidently say that we've moved forward completely, as the legacy of the War On Terror still drags down the spirit our nation. It is as a tragedy without end, without law, without victory.

Truly, Americans have done well to reflect and meditate on the attacks. Make no mistake, 9/11 was a cowardly attack on our democratic values. Bin Laden wanted to rattle our soul. To an extent, I think he did. The moral compass of our nation is caught, deep in the wide, dark womb of uncreated night. At times, even with the best of leadership, we are distraught, directionless. In The Lord of the Rings, Frodo tells Gandalf that he wishes the none of the horrors brought on by the One Ring ever happened. The wizard responds, "So do all who live to see such times. But that is not for them to decide. All we have to decide is what to do with the time that is given to us." So, too, must America decide if she is going to live by the principles of a liberal democracy, or further neglect her sacred duties to her people and to the world at large. The American people showed great resilience, courage, and honor through the aftermath of 9/11, I see glimmers of these qualities every day as I walk the streets. It is these qualities that will be our salvation, and bring us out of the darkness of terror and delusion, in whatever forms they may take.
a more here: http://www.miamiherald.com/opinion/opn-columns-blogs/leonard-pitts-jr/article34661703.html#storylink=cpy

Only then, can we go forward from this moment.


Image used for criticism under "Fair Use."




Bibliography

Dawi, Akmal. "Despite Massive Taliban Death Toll, No Drop In Insurgency." The Voice of America, March 6, 2014. Web. http://www.voanews.com/content/despite-massive-taliban-death-toll-no-drop-in-insurgency/1866009.html

"Documented civilian deaths from violence." Iraq Body Count. Web. https://www.iraqbodycount.org/database/

Leaders. "The Nuremberg Judgement." The Economist, October 5, 1946. Web. http://www.economist.com/node/14205505

Leffler, Melvyn P. "The Foreign Policies of the George W. Bush Administration: Memoirs, History, Legacy." Diplomatic History, March 19, 2013. Web. http://dh.oxfordjournals.org/content/early/2013/02/23/dh.dht013.full?keytype=ref&ijkey=05KvFNKdRmwf3rQ

Pitts Jr, Leonard. "We'll go forward from this moment." The Miami Herald, September 11, 2001. Web. http://www.miamiherald.com/opinion/opn-columns-blogs/leonard-pitts-jr/article34661703.html

2019 Holiday Gift Guide

This guide includes games for young and old, for every gender, generation, temperament, and culture.

Whatever you do, and whatever you celebrate, there is no better way to spend a Christmas, Hanukkah, or what have you than together with friends, family, and neighbors with a warm cup of (fair trade) cocoa and a stack of casual board and/or card games.

Remember that the most valuable gift you can give is time. Don't just give your loved ones a game; play it with them. Find or start a local game group and join or form a community.

I hope you enjoy the guide. Remember: the holidays are not only for sharing the warmth with family and friends, but also for sharing with those who have no one else to share with them. Give to your local shelters, hospitals, and so on, because that's the gift that keeps on giving.
Antike II: Ages 8+, 2 to 6 players

Risk is a long game of laying low, with player elimination and just too much in the luck department; this game (and its predecessor but very rare and expensive Antike) is the perfect evolution to, and replacement for, Risk.

It plays quicker, there's dice-less conflict, no one gets to lay low watching while others fight, and - excepting truly poor play - everyone has a chance for most of the game. There's also a lot more to the game than just conflict, but the rules are short and elegant.

Azul is a new game with gorgeous components and simple game play: take all of the tiles of one color from one mat or from the center and try to fit them into the right rows at the right time.

Easy enough. The tricky part is scoring rows and columns of connected tiles. This new version, Azul Stained Glass, ups the fun by eliminating a few rules and adding a half dozen additional tactical options without adding much more complexity.

Simple to explain and easy to get going, and it looks so nice.
Backgammon: Ages 6+, 2 players

Backgammon is a classic game that can be enjoyed by children and parents alike. While there is a large amount of luck in the game, there are also many meaningful decisions, which makes this a good stepping stone to future games with more challenge, such as Checkers or Chess.
Boggle: Ages 8+, 2 to 10 players

Boggle is a word game, whose simple rules - find all the words you can within three minutes - make it a game that is both fun and quick. Adults can play with kids by restricting the adults to have to find words of four or five letters.

The pictured version is a little quieter and less bulky than the old boxy version, and comes with a built-in electronic timer.
Carcassonne, variants, and expansions: Ages 10+, 2 to 5 players

Carcassonne is a bit more complex than some of the other games here, but the beautiful pieces and the fun game play are worth the time to learn. Pick a piece from the pile, rotate and place it so that it fits on the board (like dominoes), and then optionally place one of your pieces on that tile. There are several ways to score, some of which occur during the game and some of which only at the end of the game.

There are some more rules than that, but not too many more. The game play is engaging enough to make you want to play it more than once in a single sitting.

There are dozens of versions to the game, and some of the versions have several expansions.
Catan: Ages 8+, 3 to 4 players

This game, formerly known as The Settlers of Catan, and Ticket to Ride, are the perfect adult games for beginning gamers.

All you need to do is collect ten points through building settlements and cities, connecting roads, adding developments and trading with your fellow players. A unique board that changes each time you play, constant interaction even when it's not your turn, and a great balance of luck versus strategy makes this The Game to acquire if you still think that board games are only for kids.
Chess / Xiangqi / Shogi: Ages 6+, 2 players

These three games, Chess, XiangQi (Chinese Chess), and Shogi (Japanese Chess), are all top-tier 2-player games that can occupy a curious mind for an entire lifetime. They also have wide followings, so learning the game is learning a language that will admit you to a culture of fellow players around the world.

Board and piece prices range from inexpensive to very expensive, and Chess pieces come in many different themes.
Chinese Checkers: Ages 6+, 2 to 6 players

Another great abstract, and a pretty one if you find one with nice marbles. The rules are simple: move or jump your pieces from one side to the other. Finding chains of jumps is a thrill for all ages.
Carrom / Crokinole / Nok-Hockey / Air Hockey / Billiards / Foosball, etc.: Ages 6+, 2 players

Carrom is the most played tabletop game in India. Like Billiards, the object is to knock pieces off the table area, which you do by flicking wooden disks with your fingers. I picked up Crokinole a few years ago, and it is a constant hit with my girlfriend, family, and friends.

All kinetic tabletop games, from snooker to billiards to foosball, are loved by players of all ages.
Cards: Ages 3+, 1 to any number of players

Decks of cards, whether they are the well known Western type with 52 cards in 4 suits, or special European or Asian decks, are a great starting point for any number of wonderful games, including Bridge, Hearts, Skat, Cribbage, Pinochle, Oh Hell, Bullsh*t, Durak, President, Spades, Solitaire, and many others.

Check out Pagat.com for the rules to these games and to thousands of others.
Codenames: Ages 10+, 4-10 players

Codenames is a new, fun game that uses words in an unusual way. Two teams, the clue givers alternate trying to give one word clues that match as many of their team's cards as possible. You must find a word that matches multiple other words, but not any of your opponent's words or the assassin's word. It's mindbending, and the game is infinitely replayable.

A great game for non-gamers and gamers alike.
If you are just two people, try the new two-player version.
Dixit: Ages 10+, 3-6 (12) players

Dixit is an incredible game, especially for non-gamers. It is loved as a creative exercise: pick a card and give a word, phrase, song, dance, or any other clue to describe it, but not too perfectly. The other players try to play cards that also match your clue. You only get points if some people guess which was your card and some people don't.

The fun is in the creativity of the clues, and I've yet to see a game where even the most stodgy non-gamer doesn't have fun.

There are now several expansions, which are all good. This game, like many others, was inspired by Apples to Apples, another nifty game for the casual non-gamers who walk among us.

Frankenstein: Ages 6+, 2 to 4 players

A little plug for my own game. This is a simple set-collection auction game with a monster theme. It fits in well with the other games on the list: easy to learn, quick to play, lots of replayability. The theme may not be appropriate for all ages, but most kids today should feel comfortable playing it.

Of course, I may be biased, since I designed it.
Froggy Boogie: Ages 3-9, 2 to 4 players

Froggy Boogie is a brilliant game to frustrate grownups and please younger children. All you have to do is remember where the picture of the fly is, under the left eye or the right eye? The dice have only colors - no counting necessary. It's a perfect first game.
Go / Pente: Ages 6+, 2 players

Beyond Chess, Checkers, or XiangQi is the absolute perfect game of Go (aka Weiqi); it's so popular, there are twenty-four hour television stations dedicated to it, an anime series based on it, and it's considered one of the four arts of the Chinese scholar.

It really is that good, and the rules are easy, too. Best of all, a built-in handicap system allows two people of any skill levels to enjoy a challenging game against each other.

You should play with the nicest board you can afford.

Pente, a game of getting five stones in a row, can be played on the same board. The rules are just as easy as Go, and while the game has much less depth, it is also a little less intimidating to new players.
Jungle Speed: Ages 8+, 3 to 8 players

There are several games of speed reaction / pattern recognition on the market; I chose this one because of the components. Players flip cards in turn and grab for the totem in the middle as soon as two matching cards are revealed. Don't play with friends who have sharp nails or finger jewelry.
Magic the Gathering: Ages 8+, 2 players

After two decades, Magic is still The Bomb when it comes to collectible card games, although Yu-Gi-Oh sells more cards. These are not easy games to learn, but quick start guides can get you off the ground fairly quickly, and then you have months and years of challenging game play ahead of you.

Don't get sucked into having to buy endless amounts of boosters; to play the game outside of a tournament, you only need a few hundred common cards which can be picked up for a penny each on various sites.
Mancala: Ages 5+, 2 players

This is widely known around the world under various names (e.g. Oware), and the national game of many African countries.

The rules are easy: pick up all the seeds in one of your bowls and place one in each bowl around the table. If you land on an empty space on your side, you win the seed and any seeds opposite.

There are a few more rules, but that's about it. It takes a few games to get up to speed; early victories tend to be lopsided. Once you get the hang of it, you can play several, quick, challenging games in succession.
Memory: Ages 3 to 12, 2 to 5 players

This is a first game for kids and adults, and a great game for it, because kids get the hang of it very quickly and adults find it a real challenge without having to pretend. All you need are one or two decks of cards, but an infinite number of these games are sold with various different pictures and themes.

You can play with more than 5 players, but I wouldn't recommend it.
Nefarious: Ages 8+, 2 to 6 players

This is a game of mad scientists that is great for 2 to 6 players, and doesn't sacrifice speed with more players. Each round, you select one of four actions. collect money from any neighbors who selected actions that your minions are invested in, perform your action, and then check to see if you won. The actions are: invest minions, play cards, take cards, or take money.

The cards are fun and the game is quick and replayable, because, in each game, you play with some random twists that make that game's experience unique.
No Thanks: Ages 7+, 3 to 5 players

This is an easy to learn and addictive little card game. A card is flipped up, and you either take the card and any tokens on it or place one of your tokens on it and pass it to the next player. Cards are bad, and tokens are good. But runs of cards only penalize you for the lowest valued card.

A simple and fun game.
Pandemic / Pandemic Legacy

Cooperative games used to be either very boring, very childish, or very hippy. A new breed of cooperative games are nail-bitingly challenging and fun.

Pandemic is a cooperative game of saving the world from disease. Other cooperative games include Lord of the Rings, Shadows Over Camelot, and the much simpler Forbidden Island.

The new Pandemic Legacy (like Risk Legacy, mentioned above), is a version that plays out: each time you play the world is permanently changed with stickers and torn cards; after dozens of plays, the game is over.
Poker: Ages 6+, 2 to any number of players

Playing for money is not a good habit, but a nice set of poker chips and some decks of cards is a great way to spend an evening. There are countless poker games, too.
Scrabble: Ages 8+, 2 (or 2 to 4) players.

Scrabble purists will tell you that you should only play with 2 players and a Chess clock, but for casual purposes it can be played with up to four. It is The word game, and for a good reason.

My favorite way to play is to ditch the board and just play Anagrams: turn over tiles, and first to call a word gets it. A similar, recommended game is Bananagrams, where players race to create their own crossword boards.
Set: Ages 6+, 2 to 10 players

Those who don't have it won't enjoy it. For those who do, it hits just the right spot in the brain. All you have to do is call out matches when you see them, but the matches have to match or not match in all four characteristics.
Stratego: Ages 6 to 15, 2 players

By the time I was in my teens, I had outgrown this, but it remains a seminal game for early players, a great introductory war game with all the basic elements: strategy, tactics, and bluffing. Avoid the electronic ones; they break and they're noisy.
Splendor: Ages 8+, 2 to 5 players

The new game on this list, this is a little resource management game of taking jewels and buying trade routes (i.e. cards). The components and decisions are few and pretty, and there are a few options for strategy, but they are well balanced, making this a tight game every time.

Very simple to understand, challenging to win.
Sushi Go Party - This is a lighter, friendlier version of a game I dropped from this list (7 Wonders).

Sushi Go is a drafting game: everyone has a hand of cards. Pick one to play and pass the rest. Repeat until the game is over. At the end of each round and at the end of the game, score some of your cards based on the combinations you acquired and played during the round(s).

The party box gives you enough decks to play thousands of times with different combinations, keeping the challenge ever fresh. 7 Wonders has more complex scoring, busier cards, and an historical theme, but it's pretty much the same concept.
Ticket To Ride: Ages 8+, 2 to 5 players

Many of my fellow bloggers think that this, rather than Catan, is The Game. I used to disagree, but I think I have come around. New players will find this a great intro game, with lots of choices and great game play.

There are several editions of the game, and the 1910 expansion is recommended.
Tichu: Ages 8+, 4 players

A partnership "ladder" game, similar to the game President (sometimes known by its crude name). It's similar, but the addition of a few special cards, a partnership, and passing elevate this to a perfect game for two couples. This is THE card game in gamer circles, and it's not at all complicated.
Time's Up: Ages 8+, 4 to 10 players

This consistently ranks as the number one party game on all of my fellow bloggers' lists. It's the number one ranked party game on Board Game Geek. Which says something.

It plays a lot like the parlor game Celebrities.
Uno: Ages 6 to 12, 2 to 8 players

This could be a child's second game, after Memory, and before moving on to real games. There's not much in the way of thinking involved, but its simple rules, portability, and quick play make it an ideal game for younger kids in almost any situation.

Just be sure to move up to better games when the kids are ready.
Wits and Wagers / Balderdash: Ages 8+, 4+ players

These are party trivia games where knowledge of trivia is not so important. The question is asked, and each player writes down an answer. These are revealed and players then bid on the answers they think are best. The winning answer, and the winning bids, all score points.

Wits and Wagers does this in the form of a poker game setting, while Balderdash requires you to make up funny possible answers. Both have won awards and acclaim as an order of magnitude better than you-know-which famous trivia game.
Zooloretto: Ages 8+, 2 to 5 players

Winner of dozens of awards, Zooloretto is a cute game for kids and decent game for adults. Simply take the animals as they are revealed from the deck and try to fit them into your zoo without overcrowding.

A few extra rules and some clever mechanisms makes the game enjoyable for all ages.


Enjoy,
Yehuda

Wednesday, February 19, 2020

Happy 4Th Of July


Legion Vs. Cygnar + Musings On Oblivion And Riot Quest

I've been having an absolute blast the last two weeks and it's been a bit since I posted and I just want to talk about how the hobby has had a bit of a renaissance for me.

Riot Quest

Since I've got young kids, there was no way I'm making it to Gencon. Luckily a co-worker was going and was willing to Ninja for me.  As such I've got nearly all of Riot Quest Wave 1 and the Oblivion Box. 



I was interested in Riot Quest, primarily because it appeared to be something that I could use to teach my daughter to play and hopefully get something we can enjoy. I also have some other friends who aren't really down to play big games like WM/HD but would be in on Riot Quest.

This was my daughter after our first game. I'm calling it a win.